IOS Games

R.I.P Rally Review

R.I.P. Rally is a fast-paced vehicle-dependent zombie shooting game from Chillingo Ltd, which is behind titles like Dream Chaser, and Rolling Hero etc. As the developer’s first zombie-themed shooter, R.I.P. Rally seems to get a lot of cues from similar games, like Dead Frontier, Brainz and more in which waves of undead with twisted face and gruesome figure shambling and hobbling forever in your direction, threatens to clobber you to death. If the ubiquitous characteristics of zombies depicted here in the game is pardonable, then the sheer lack of innovation in terms of overall gameplay is utterly an unforgivable shame. After the first few moments of shooting glee, you will find your interest put out completely and you are likely to turn away from it once for all, with nothing to miss.

The cheap-looking leadin interface and bargainbasement graphics will surely create an unfavorable impression on you the moment you enter the game. Do not expect to see any aesthetic high-resolution 3D or hand drawn visuals. You are here to see ads, which are to distract you all the way through the game! Wanna to remove them? OK, hand in 0.99 USD. “Can’t I come later and use the coins I earn instead? ” you may wonder. The answer is in the negative. It is understandable that the minds behind this game may be profit-oriented, but monetization could be realized through a much more elegant way, as you may think. These un-skippable ads somewhat amount to obtrusive and blatant swindling, which truly seems mean, especially after we have seen so many titles that makes money and delivers fun at the same time, like Fish Out of Water and Clash of Clans. Then your eyes cannot help being attracted by the Free sigh, though hunch tells you that nine of ten you won’t get anything really helpful. You are right–it turns out to be nothing but another brazen commercial promotion. If you are forbearing enough, you may continue to do some research about the interface, though I quite doubt how long you can put up with the perfunctory setting design. Apart from the signs for sound, music and language control, the other strange icons are likely to baffle you with their vague indications. Only after several disappointed trials will you get to know that they are for cutscenes replay, privacy policy and credits etc. If they really want this game to profit, they should at least know how to make the game visually appealing. The same failure even stretches to the game’s core actions. You may unlock more zombie shooting modes with your progress, but whatever mode you choose, you get the same shabbily detailed scenes. The Arena mode is unrealistically dim and dark, while the Desert is an unnatural reddish brown, so on and so forth.

The control of R.I.P Rally will also underwhelm you, if you have ever played any shooter. The mechanism is the tried-and -true two virtual pad system–a moving pad on the bottom left enables you to move in every direction you want, and the trigger icon allows you to adjust your shooting angle. Dozens of games like Bath Salts Zombies and Breaking Point have applied this mechanism well enough to secure a smooth and thrilling shooting experience, but you cannot hold the same expectation for this game, whose controls are shockingly stiff and unwieldily. All too often, the car just doesn’t react in the way you want it to. If you drag the moving pad backward, the car keeps going forward for sometime before making a turn for the opposite direction. The same is with the virtual trigger–it just needs sometime before the gun can be turned into the right direction. During these despairing moments, your car may be irretrievably damaged, and even if it turns direction and ammos are fired, there are usually not much hope for your car any more.

The game improves a bit when it comes to gameplay, as you can derive a sense of satisfaction out of shooting hordes of zombies, but after the first few gleeful moments you may not want to stay for long. The game has enough missions of increasing difficulty for you to do, and for each mission, you are assigned three varied tasks, but these tasks are more or less the same. For instance, in mission one you are asked to kill 7 fat zombies, reach wave 2 with the Machine Gun and collect 7 items with the Sport muscle; while in mission two, you are to kill 125 zombies, collect 3 health boxes and reach wave 4. As you see, the main difference lies in the number, so the missions will appear boringly repetitive to you not long after you get into the game. While in action, you may drive into the zombie horde to crush and shoot them at the same time, but the aforementioned sometimes weirdly slow reaction tends to make this daring move a crapshoot. So most of the time, I just keep the zombies at a certain distance and fire at them. There are ammos and health boxes to pick up during shooting. Picking them up can be fun, because you need to be really flexible to steer your car, shoot zombies and pick up items, health boxes, ammos and coins all at the same time.

Should you fail to coordinate your hands, your car would wind up in a burnt wreck, through you are still awarded with some cash. After 10 seconds, you may revive to have new round of zombie killing. This can be passed with several coins of course. But if you successful tide through the siege of zombies, you may progress onto the next mission with a satisfying amount of cash rewards while unlocking new cars, weapons and modes. Cash and coins are hard currencies that enable you to upgrade your vehicle and weapons. However, the repetitive gameplay is not likely to engage you for long.

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